The UV Checker is only available if the model uses a texture. The UV Checker lets you inspect the model's UVs using a sample grid texture. The keyboard shortcut to toggle through them is 3 but you can combine the views together with MatCap ( 6) and Wireframe ( 5). You can enable MatCap mode and MatCap + Surface (if the material has a normap map), as well as show the blank Geometry to better inspect the wireframe, and display vertex normals. ![]() If a model has more than one UV set, you can also switch between them from the drop-down menu. If you're using 3D+2D or 2D mode and the model has more than one material, you can choose a material in the scene by clicking/tapping it in the viewer or from the drop-down menu in the top-right. You can inspect each material channel that's active on the model (base color, normal map, etc.). Final Render and No Post-Processing allow you to enable or disable Post-processing filters.
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